Tournament Rules
All games will be played on default settings unless specified in individual game details. Individual game details are available on the Games page.
All macros available via in-game controller configuration menus are allowed.
ALL TEAM GAMES Require a full team! If you sign up for a team game you must have all TEAM members! If you do not have Fulll Team you can not compete!
Force Majeure The tournament organizers, in their sole discretion, may require the replaying of any game or match, or declare any game or match or other phase of the tournament null and void by reason of any of the foregoing. In the event the tournament organizers determine, in their sole discretion, that any individual game or match or other phase of the tournament, has been tampered with or that the validity of any game, match, or other phase of the tournament has been compromised for any reason, it may eliminate that game, match or other phase of the tournament, and may conduct the tournament on the basis of the remaining game, match, and/or other phases of the tournament.
Hardware programmable input entry, rapid-fire and/or other hardware assisted advantages are banned from tournament use.
Pausing during a Game at any time results in a round forfeit. A pause during a Game’s final round forfeits the Game. You may lose a Set on a Forfeited Round. At the judges discretion this rule may be ignored if Inevitable Defeat is visible. Inevitable Defeat means that any Game paused during a Round, Game or Set ending move or animation will not count against the victorious player. Inevitable Defeat is only true if a judge un-pauses the game and a player wins without additional input.
Wireless Controllers, unless specified in a tournaments individual rules, are banned.
All controllers, even those for casual play only, are required to be wired to a console. Wireless controllers, of all kinds, are not eligible for play unless specified as legal in a game’s individual rules. A wireless controller with the batteries removed and powered exclusively through a USB connector will be considered legal. Wireless controllers that operate exclusively through a USB dongle will also be considered “Wired” controllers.
You are responsible for your controller and its functionality. If your controller’s wireless sync interferes with tournament matches it will be confiscated. There is a zero tolerance policy at F2con for controller’s that pause another competitor’s match. If you are found to be using an unapproved wireless controller you will be disqualified from the tournament and have your controller confiscated until the end of the event.
PlayStation 5, PlayStation 4 and Nintendo Switch Exception: The PlayStation DualShock 5, DualShock 4, Switch pro and joy cons controller is legal for tournaments contested on the PlayStation 5, PlayStation 4 and Switch. It is your responsibility as a competitor to desync controllers prior to your matches from the PlayStation 5’s, PlayStation 4’s and Switch’s Devices menu in the system settings. Please take ownership of ensuring you have an uninterrupted experience.
Controller issues: (Pausing, Turbo, Hardware Binds, & more)
Pausing a tournament match can cost you a Round. If a match pauses during play immediately get your bracket judge. The player whose controller paused the game will receive a Round loss. If a player pauses during the final playable round of a Game the pausing player will receive a Game loss. You may lose a Set from a pause created Game loss. In the event that the game pause is due to a legitimate hardware malfunction you will be allowed to get another controller and continue the Set (if possible).
Turbo and program (macro) functions in all controllers are banned. If you are caught using them you will be disqualified for cheating.
Hardware Button Binds, so long as they trigger all of their inputs on the same frame, are legal. You may not use binds that combine directions and actions. This means a button that presses light punch+hard punch at the same time is legal, but a button that presses forward and light punch is not. Hardware Macros are not allowed. If you are using a device that has hardware modifications you must present it to the bracket runner prior to the start of your pool to check its legality.
Event Rules
- Double Elimination
- Default settings
- Played on Playstation 5
- Highly recommend bringing your own controller
- 2/3 Rounds per Game
- 3/5 Games for all Sets
- Winner of prior game must keep same character and control type
- Loser of prior game may switch character and control type
- Dynamic control type is banned
- Random stage select (players may opt for an agreed stage)
- In the event of a tied Match declared by a “Double K.O.” on the Game screen, the Match will not be scored and both Players will replay the tied Match with the same character selections and stage.
- Double Elimination
- Tournament Settings: Default, Tournament mode: ON
- 3/5 Rounds per Game
- 2/3 Games per Set
- 3/5 Games for Winners Finals, Losers Semifinals, Losers Finals & Grand Finals
- Players can not switch sides once selected.
- Stage must be randomly selected for every game. Players must go back to stage select & pick random for every game
- Winner must keep character
- Loser may switch character
- Special Style aka Simple Controls is allowed.
- In the event of a tied Match declared by a “Double K.O.” on the Game screen, the Match will not be scored and both Players will replay the tied Match with the same character selections and stage.
- Coaching: Coaching is allowed one time for 1 minute per match. It is only when losing the previous game. Coaches must be named before their matches. Coaches are not allowed on stage next to their players during a match.
- Double Elimination
- Default Settings
- Player on Playstation 5 console
- 3/5 Rounds per Game
- 2/3 Games per Set
- 3/5 Games for Winners, Losers & Grand Finals
- Winner of prior game must keep same characters but may change order
- Loser of prior game may switch characters and order
- Random Stage select (players may opt for an agreed stage)
- Double Elimination Bracket
- Played on Playstation 5 console
- Bring your own controller, highly recommended!
- Default Settings
- 2/3 Rounds per Game
- 2/3 Games per Set
- 3/5 Games for Winners, Losers & Grand Finals
- Winner Must Keep Character & Fuse
- Loser May Switch Character & Fuse
- Random Stage select or an agreed upon stage
- In the event of a tied Match declared by a “Double K.O.” on the Game screen, the Match will not be scored and both Players will replay the tied Match with the same character selections and stage.
- Pulse combos are allowed
- Double Elimination Bracket
- Played on Playstation 5 console
- Bring your own controller, highly recommended!
- Default Settings
- 2/3 Games per Set
- 3/5 Games for Winners, Losers & Grand Finals
- Winner Must Keep Character & assist
- Loser May Switch Character & assist
- Random Stage select or an agreed upon stage
- In the event of a tied Match declared by a “Double K.O.” on the Game screen, the Match will not be scored and both Players will replay the tied Match with the same character selections and stage.
- Double Elimination Bracket
- PS4 version on PS5 Console
- Bring your own controller, highly recommended!
- Default Settings
- 2/3 Rounds per Game
- 3/5 Games per Set
- Winner of prior game must stay the same character
- Loser of prior game may change character
- Random Stage select or an agreed upon stage
- Anniversary colors are banned from tournament play.
- Double Elimination Bracket
- Play on Playstation 4
- Bring your own controller, highly recommended!
- Default Settings, Control Type: OFF, Normal Mode, Auto Super Jump: OFF
- 3/5 Games per Set
- Winner of prior game must keep same characters and assists, but may change order
- Loser of prior game may switch characters, assists, and order
- Bonne Wonderland stage or an agreed upon stage
- Double Elimination Bracket
- Playstation 4 version on Playstation 5 Console
- Bring your own controller, highly recommended!
- Default Settings
- 2/3 Rounds per Game
- 2/3 Games per Set
- 3/5 Games for Winners, Losers & Grand Finals
- Winner of prior game must stay the same character
- Loser of prior game may change character
- Random Stage select or an agreed upon stage
- Color 17 is banned for all characters
- Prismatic Weapon Skins are banned for all characters
- Double Elimination
- In Game Settings: 3 Stock, 7 Minutes, First to 1 Win, Launch Rate 1.0x, Final Smash Meter: OFF, Spirits: OFF, Damage handicap: OFF, Items: OFF, Stage Morph: OFF, Stage Hazards: OFF, Underdog Boost: OFF, Pausing: OFF, Score Display: OFF, Custom Balance: OFF, Team Attack: ON, % Show Damage: ON
- Matches for pools will be best 2/3 games
- Winners Finals, Loses Finals & Grand Finals will be best 3/5 games
- “Stage-first” counterpick procedure (stage is decided before character selections for games 2-5 in the set)
- Winner Must Pick Character First
- All Mii’s sets are legal
- Coaching is banned
- Results Screen Determines Winner in the Event of Self-Destruct Move
- The results of Sudden Death do not count. If a game goes to Sudden Death, the winner is determined by stocks and percentage at the time the match ends. The player with the higher stock count is the winner. If both Players are tied in stocks, the player with the lower percentage is the winner. If percentage/stocks are tied, players will play a 1 stock/3 minutes playoff match.
- Wireless controllers are allowed. Please make sure to desync them after your match.
- Loading Content onto Consoles Is Banned/Forbidden
Starters/Neutrals
- Battlefield
- Small Battlefield
- Pokémon Stadium 2
- Smashville
- Town & City
Counterpicks
- Hollow Bastion
- Kalos Pokemon League
- Final Destination
Stage & Banning rules:
- First stage picked by striking from neutrals, P1-P2-P2-P1 order.
- Following stages decided by winner banning THREE stage from the stages listed above then loser chooses from the remaining stages There is no Dave’s stupid rule (NO DSR). A player may pick any stage they previously won during the set, assuming it is not banned from stage selection that phase.
- You cannot play on a stage that is not on the available stages list. This will result in a double disqualification
Format: 4-player FFA (No Teams)
In the event the equipment configuration allows for more racers in each game, we may increase the number of participating players each round.
Bans: No banned racers or vehicle customization options
Tournament Breakdown: Tournament play will be in multiple phases until the Grand Final Phase consisting of the Final 4 participants.
Allowed Controllers: All non-turbo enabled controllers are allowed. If there are any questions about approval for a controller, please see an event judge for decision/confirmation.
Handling Player Absences / Game Has Less than 4 Players: If a player does not show up to the match, a CPU (set to Hard) will take their place. The Human player(s) with the highest placement progresses accordingly in the bracket.
Tournament Settings:
Race Count: 4 races
Class: 150cc Race
Teams: No Teams
Items: Normal Items
COM: Hard COM
COM Vehicles: All Vehicles
Courses: Random
