Rules

  • All games will be played on the default settings, unless otherwise specified, below.
  • All macros available via the in-game controller configuration menu are allowed.
  • Hardware programmable input entry, rapid-fire, modifiers, macros, or other hardware assisted mechanisms are strictly forbidden.
  • Accidentally pausing the game at any time during the fight will force you to forfeit the round.
  • Any player using “Random Select” to pick their character, must “Random Select” again if they win the match, provided that there is no way to pick a certain character in the random box.
  • You must provide your own controller for games played on all systems.
  • There is a maximum of 30 seconds allowed between games in a set
  • Standard EVO controller rules apply.
Guilty Gear: Strive

www.guiltygear.com

PlayStation 4 Pro | Bring Your Own Controller

  • Double Elimination
  • Default settings
  • 2/3 Rounds per Game
  • 3/5 Games per Set
  • Winner of prior game must keep same character
  • Loser of prior game player may switch character
  • Random stage select (players may opt for an agreed stage)
  • Ultimate Edition colors are banned for all characters
Tekken 7

www.tekken.com

PlayStation 4 Pro | Bring Your Own Controller

    • Double Elimination
    • Tournament Mode Default Settings
    • 3/5 Rounds per Game
    • 2/3 Games per Set
    • 3/5 Games for Winners, Losers, and Grand Finals
    • Random stage select for Game 1
    • Winner of prior game must keep same character
    • Loser of prior game player may switch stage (with same character) or switch character (with random stage)
Guilty Gear Xrd REV 2

www.arcsystemworks.com

PlayStation 4 Pro | Bring Your Own Controller

  • Double Elimination
  • Default settings
  • 2/3 Rounds per Game
  • 2/3 Games per Set
  • 3/5 Games for Winners, Losers, and Grand Finals
  • Winner must keep character
  • Loser may switch character
Super Smash Bros. Ultimate

www.smashbros.com

Nintendo Switch | Bring Your Own Controller

  • Double Elimination
  • Singles tournament (1v1)
  • 3 Stocks, 7 Minutes
  • 2/3 Games per Set
  • 3/5 Games for Winners, Losers & Grand Finals
  • Winner of prior game is allowed 3 Stage Bans prior to counterpicking
  • No DSR (players are allowed to counterpick to a stage they won on earlier in the set if the stage is not banned by their opponent)
  • In a game ends in a time over or with both players losing their last stocks simultaneously, the game’s winner is determined by the following criteria, in order:
    • Player with more stocks remaining
    • Player with less percent damage
    • New game with 1 stock and 2-minute timer
  • If a game ends with the successful use of a character’s self-destruct move, the game’s winner is determined by the results screen if it appears, without exception
  • In-game Sudden Death mode is ignored in all cases
  • All controllers permitted so long as they do not contain macro or turbo functions that are not present in stock GameCube controllers
  • Coaching is banned
  • Amiibos are banned
  • Loading content onto consoles without authorization from tournament officials is banned

Stage List

  • Starter Stages:
    • Battlefield
    • Final Destination
    • Pokemon Stadium 2
    • Small Battlefield
    • Smashville
  • Counterpick Stages:
    • Hollow Bastion
    • Kalos Pokémon League
    • Town & City
    • Yoshi’s Story

Set Procedures

  • Prior to Game 1:
    • Competitors select their characters for Game 1, either competitor may request a Double-Blind character selection
    • Competitors play a best-of-1 in Rock-Paper-Scissors (RPS), the winner of RPS will choose to strike either first or second
    • Competitors take turns removing stages from the list of 5 starter stages (see above) in a P1-P2-P2-P1 order, the stage that remains is the stage for Game 1
  • Between Games in the Set:
    • Winner of prior game bans 3 stages from the full list of legal stages including both starters and counterpicks, these bans are effective for the next game only and do not persist throughout the set
    • Loser of the prior game selects the stage for the next game from the remaining unbanned legal stages, they are allowed to select a stage they won on earlier in the set if it is unbanned (no DSR)
    • Winner of the prior game selects a character for the next game, they are allowed to switch characters
    • Loser of the prior game selects a character for the next game, they are allowed to switch characters

In-Game Settings

  • Stocks: 3
  • Time: 7 minutes
  • Games: First to 1
  • Launch Rate: 1.0x
  • Final Smash Meter: Off
  • Spirits: Off
  • Damage Handicap: Off
  • Items: Off
  • Stage Morph: Off
  • Stage Hazards: Off
  • Underdog Boost: Off
  • Pausing: Off
  • Score Display: Off
  • Custom Balance: Off
  • Show Damage %: On
The King of Fighters XV

www.snk-corp.co.jp

PlayStation 4 Pro | Bring Your Own Controller

  • Double Elimination
  • Default settings
  • 3 character teams
  • 2/3 Games per Set
  • 3/5 Games for Winners, Losers, and Grand Finals
  • Winner of prior game must keep same characters, but may change order
  • Loser of prior game may switch characters and order
  • Players opt for an agreed stage
Street Fighter 6

PlayStation 4 Pro | Bring Your Own Controller

  • Double Elimination
  • Default settings
  • 2/3 Rounds per Game
  • 2/3 Games per Set
  • 3/5 Games for all Sets in Top 8
  • Winner of prior game must keep same character, but may change V-Skill and V-Trigger prior to the losing player selecting their V-Skill and V-Trigger
  • Loser of prior game may switch character, V-Skill, and V-Trigger
  • Random stage select (players may opt for an agreed stage)
  • The following stages are banned from tournament play:
    • Field of Fate
    • Flamenco Tavern
    • Kanzuki Beach
    • Mysterious Cove
    • Skies of Honor
  • If a banned stage is randomly selected, repeat random stage selection process until a tournament legal stage appears
  • The following costumes are banned from tournament play:
    • Boxer – Gutsman
    • Blanka – Nergigante
    • Dan – Story (Mascot)
    • Ed – Nero
    • Gill – Pyron
    • Dictator – Astaroth
    • R. Mika – Professional (Cheerleader)
    • Rashid – Airman
    • Ryu – Mega Man
    • Urien – Halloween (Gill)
    • Urien – Wesker
  • The following costume colors are banned from tournament play:
    • All Characters – Default Costume, Color EX9
    • All Characters – Default Costume, Color EX10
    • Abigail – Halloween, Color 2
    • Gill – Battle Outfit 1, Color 11
    • Gill – Battle Outfit 1, Color 15
    • Urien – Battle Outfit 1, Color 7
    • Urien – Story, Color 6
    • Zangief – Mech, Color 2
Melty Blood: Type Lumina

meltyblood.typelumina.com

PlayStation 4 Pro | Bring Your Own Controller

  • Double Elimination
  • Default settings
  • 2/3 Rounds per Game
  • 2/3 Games per Set
  • 3/5 Games for Winners, Losers, and Grand Finals
  • Winner of prior game must keep same character
  • Loser of prior game may switch character
  • Random stage select (players may opt for an agreed stage)
UNICLR

www.aksysgames.com

PlayStation 4 | Bring Your Own Controller

  • Double Elimination
  • Default settings
  • 2/3 Rounds per Game
  • 2/3 Games per Set
  • 3/5 Games for Winners, Losers & Grand Finals
  • Winner of prior game must keep same character
  • Loser of prior game may switch character
  • Random stage select (players may opt for an agreed stage)
Super Smash Bros. Melee

Wii | Bring Your Own Controller

  • Singles tournament (1v1)
  • Double Elimination
  • 4 stock, 8 minutes
  • 2/3 Games per Set
  • 3/5 Games per Set starting in Top 32 of the tournament
  • Winner of prior game is allowed 1 Stage Ban prior to counter-picking in Best of 3 sets only
  • DSR applies (players may not counterpick to a stage they won on earlier in the set)
  • Mutual Agreement is not permitted. Players may not agree to play on a stage that would otherwise violate the existing stage rules. A player who repeatedly attempts to coerce their opponent into such an agreement may be penalized with a game or set loss, depending on the severity and frequency of the infraction.
  • If a game ends in a time over, the game’s winner is determined by the following criteria, in order:
    • Player with more stocks remaining
    • Player with less percent damage
    • New game on same stage with 1 stock and 2-minute timer
  • In-game Sudden Death mode is ignored in all cases
  • All controllers permitted so long as they do not contain macro or turbo functions that are not present in stock GameCube controllers
  • Wired Gamecube controllers are recommended as the preferred input device. Box styled controllers are permitted provided they are updated to the latest firmware of their manufacturer.
    • Turbo functions, macros, and hardware modifications (other than case modifications, such as notches and cosmetic changes) are banned
    • Snapback modifications and PODE fixes are allowed
    • Tournament organizers have the right to inspect any controller at any time and determine its legality
    • A controller fix functionally identical to UCF will be provided
  • Stalling, or excessively delaying a game or set, may result in a game or set penalty
    • Players are allowed to stall during the Rock and Fire transformations on the Pokémon Stadium (Dynamic) stage, but must interact at all other times
    • Freeze Glitch is banned
    • Wobbling—defined as a sequence of more than 3 pummels by the player-controlled Ice Climber between each of which the opponent is hit with any number of non-pummel hitboxes by the other Climber to lock the opposing character in hitstun—is banned
  • Warm-up periods and controller tests may not exceed 60 seconds on the in-game timer
  • Coaching is banned
  • Loading content onto consoles without authorization from tournament officials is banned

Stage List

Note: Stage list subject to change. Will be finalized prior to close of online registration.

Starter Stages

  • Battlefield
  • Dream Land 64
  • Fountain of Dreams
  • Pokémon Stadium (Static)
  • Yoshi’s Story

Counterpick Stages

  • Final Destination

Set Procedure

  • Prior to Game 1:
  1. Competitors select their characters for Game 1, either competitor may request a Double-Blind character selection
  2. Competitors play a best-of-1 in Rock-Paper-Scissors (RPS), the winner of RPS will choose either to stage strike first or to select port first, the option not selected by the winner of RPS is then given to the other player
  3. Competitors select their ports for the set
  4. Competitors take turns removing stages from the list of 5 starter stages (see above) in a P1-P2-P2-P1 order, the stage that remains is the stage for Game 1
  • Between Games in the Set:
  1. [Best of 3 Sets only] Winner of prior game bans 1 stage from the full list of legal stages including both starters and counterpicks, the ban is effective for the next game only and does not persist throughout the set
  2. Loser of the prior game selects the stage for the next game from the remaining unbanned stages, they cannot select a stage they won on earlier in the set (DSR)
  3. Winner of the prior game selects a character for the next game, they are allowed to switch characters
  4. Loser of the prior game selects a character for the next game, they are allowed to switch characters

In-Game Settings

  • Game Version: NTSC 1.02
  • Stocks: 4
  • Time: 8 minutes
  • Handicap: Off
  • Damage Ratio: 1.0
  • Items: Off
  • Pause: Off
Dragon Ball FighterZ

www.bandainamcoent.com

PlayStation 4 Pro | Bring Your Own Controller

  • Double Elimination
  • Default settings
  • 2/3 Games per Set
  • 3/5 Games for Winners, Losers, and Grand Finals
  • Winner of prior game must keep same characters and assists
  • Loser of prior game player may switch characters and assists
  • Random stage select

 

Wii | Bring Your Own Controller

  • Singles tournament (1v1)
  • Double Elimination
  • 4 stock, 8 minutes
  • 2/3 Games per Set
  • 3/5 Games per Set starting in Top 32 of the tournament
  • Winner of prior game is allowed 1 Stage Ban prior to counter-picking in Best of 3 sets only
  • DSR applies (players may not counterpick to a stage they won on earlier in the set)
  • Mutual Agreement is not permitted. Players may not agree to play on a stage that would otherwise violate the existing stage rules. A player who repeatedly attempts to coerce their opponent into such an agreement may be penalized with a game or set loss, depending on the severity and frequency of the infraction.
  • If a game ends in a time over, the game’s winner is determined by the following criteria, in order:
    • Player with more stocks remaining
    • Player with less percent damage
    • New game on same stage with 1 stock and 2-minute timer
  • In-game Sudden Death mode is ignored in all cases
  • All controllers permitted so long as they do not contain macro or turbo functions that are not present in stock GameCube controllers
  • Wired Gamecube controllers are recommended as the preferred input device. Box styled controllers are permitted provided they are updated to the latest firmware of their manufacturer.
    • Turbo functions, macros, and hardware modifications (other than case modifications, such as notches and cosmetic changes) are banned
    • Snapback modifications and PODE fixes are allowed
    • Tournament organizers have the right to inspect any controller at any time and determine its legality
    • A controller fix functionally identical to UCF will be provided
  • Stalling, or excessively delaying a game or set, may result in a game or set penalty
    • Players are allowed to stall during the Rock and Fire transformations on the Pokémon Stadium (Dynamic) stage, but must interact at all other times
    • Freeze Glitch is banned
    • Wobbling—defined as a sequence of more than 3 pummels by the player-controlled Ice Climber between each of which the opponent is hit with any number of non-pummel hitboxes by the other Climber to lock the opposing character in hitstun—is banned
  • Warm-up periods and controller tests may not exceed 60 seconds on the in-game timer
  • Coaching is banned
  • Loading content onto consoles without authorization from tournament officials is banned
  • Stage List

    Note: Stage list subject to change. Will be finalized prior to close of online registration.

    Starter Stages

    • Battlefield
    • Dream Land 64
    • Fountain of Dreams
    • Pokémon Stadium (Static)
    • Yoshi’s Story

    Counterpick Stages

    • Final Destination

    Set Procedure

    • Prior to Game 1:
    1. Competitors select their characters for Game 1, either competitor may request a Double-Blind character selection
    2. Competitors play a best-of-1 in Rock-Paper-Scissors (RPS), the winner of RPS will choose either to stage strike first or to select port first, the option not selected by the winner of RPS is then given to the other player
    3. Competitors select their ports for the set
    4. Competitors take turns removing stages from the list of 5 starter stages (see above) in a P1-P2-P2-P1 order, the stage that remains is the stage for Game 1
    • Between Games in the Set:
    1. [Best of 3 Sets only] Winner of prior game bans 1 stage from the full list of legal stages including both starters and counterpicks, the ban is effective for the next game only and does not persist throughout the set
    2. Loser of the prior game selects the stage for the next game from the remaining unbanned stages, they cannot select a stage they won on earlier in the set (DSR)
    3. Winner of the prior game selects a character for the next game, they are allowed to switch characters
    4. Loser of the prior game selects a character for the next game, they are allowed to switch characters

    In-Game Settings

    • Game Version: NTSC 1.02
    • Stocks: 4
    • Time: 8 minutes
    • Handicap: Off
    • Damage Ratio: 1.0
    • Items: Off
    • Pause: Off
Super Smash Bros. Ultimate (under 16)

www.smashbros.com

Nintendo Switch | Bring Your Own Controller

  • Double Elimination
  • Singles tournament (1v1)
  • 3 Stocks, 7 Minutes
  • 2/3 Games per Set
  • 3/5 Games for Winners, Losers & Grand Finals
  • Winner of prior game is allowed 3 Stage Bans prior to counterpicking
  • No DSR (players are allowed to counterpick to a stage they won on earlier in the set if the stage is not banned by their opponent)
  • In a game ends in a time over or with both players losing their last stocks simultaneously, the game’s winner is determined by the following criteria, in order:
    • Player with more stocks remaining
    • Player with less percent damage
    • New game with 1 stock and 2-minute timer
  • If a game ends with the successful use of a character’s self-destruct move, the game’s winner is determined by the results screen if it appears, without exception
  • In-game Sudden Death mode is ignored in all cases
  • All controllers permitted so long as they do not contain macro or turbo functions that are not present in stock GameCube controllers
  • Coaching is banned
  • Amiibos are banned
  • Loading content onto consoles without authorization from tournament officials is banned

Stage List

  • Starter Stages:
    • Battlefield
    • Final Destination
    • Pokemon Stadium 2
    • Small Battlefield
    • Smashville
  • Counterpick Stages:
    • Hollow Bastion
    • Kalos Pokémon League
    • Town & City
    • Yoshi’s Story

Set Procedures

  • Prior to Game 1:
    • Competitors select their characters for Game 1, either competitor may request a Double-Blind character selection
    • Competitors play a best-of-1 in Rock-Paper-Scissors (RPS), the winner of RPS will choose to strike either first or second
    • Competitors take turns removing stages from the list of 5 starter stages (see above) in a P1-P2-P2-P1 order, the stage that remains is the stage for Game 1
  • Between Games in the Set:
    • Winner of prior game bans 3 stages from the full list of legal stages including both starters and counterpicks, these bans are effective for the next game only and do not persist throughout the set
    • Loser of the prior game selects the stage for the next game from the remaining unbanned legal stages, they are allowed to select a stage they won on earlier in the set if it is unbanned (no DSR)
    • Winner of the prior game selects a character for the next game, they are allowed to switch characters
    • Loser of the prior game selects a character for the next game, they are allowed to switch characters

In-Game Settings

  • Stocks: 3
  • Time: 7 minutes
  • Games: First to 1
  • Launch Rate: 1.0x
  • Final Smash Meter: Off
  • Spirits: Off
  • Damage Handicap: Off
  • Items: Off
  • Stage Morph: Off
  • Stage Hazards: Off
  • Underdog Boost: Off
  • Pausing: Off
  • Score Display: Off
  • Custom Balance: Off
  • Show Damage %: On
MultiVersus (under 16)

www.multiversus.com

PlayStation 4 Pro | Bring Your Own Controller

  • Singles tournament (1v1)
  • Double Elimination
  • Default settings
  • 2/3 Games per Set
  • 3/5 Games for Winners, Losers, and Grand Finals
  • Winner of prior game must keep same character, but may change perks prior to the losing player selecting their character and perks
  • Loser of prior game may switch character and perks
  • Winner of prior game is allowed 3 Stage Bans prior to counter-picking
  • No DSR (players are allowed to counter pick to a stage they won on earlier in the set if the stage is not banned by their opponent)
  • Mutual Agreement is not permitted. Players may not agree to play on a stage that would otherwise violate the existing stage rules. A player who repeatedly attempts to coerce their opponent into such an agreement may be penalized with a game or set loss, depending on the severity and frequency of the infraction.
  • If a game ends in a time over or with both players losing their last stocks simultaneously, the game’s winner is determined by the following criteria, in order:
    • Player with more stocks remaining
    • Player with less percent damage
    • New game on same stage with 1 stock and 2-minute timer

Wii | Bring Your Own Controller

  • Singles tournament (1v1)
  • Double Elimination
  • 4 stock, 8 minutes
  • 2/3 Games per Set
  • 3/5 Games per Set starting in Top 32 of the tournament
  • Winner of prior game is allowed 1 Stage Ban prior to counter-picking in Best of 3 sets only
  • DSR applies (players may not counter pick to a stage they won on earlier in the set)
  • Mutual Agreement is not permitted. Players may not agree to play on a stage that would otherwise violate the existing stage rules. A player who repeatedly attempts to coerce their opponent into such an agreement may be penalized with a game or set loss, depending on the severity and frequency of the infraction.
  • If a game ends in a time over, the game’s winner is determined by the following criteria, in order:
    • Player with more stocks remaining
    • Player with less percent damage
    • New game on same stage with 1 stock and 2-minute timer
  • In-game Sudden Death mode is ignored in all cases
  • All controllers permitted so long as they do not contain macro or turbo functions that are not present in stock GameCube controllers
  • Wired GameCube controllers are recommended as the preferred input device. Box styled controllers are permitted provided they are updated to the latest firmware of their manufacturer.
    • Turbo functions, macros, and hardware modifications (other than case modifications, such as notches and cosmetic changes) are banned
    • Snapback modifications and PODE fixes are allowed
    • Tournament organizers have the right to inspect any controller at any time and determine its legality
    • A controller fix functionally identical to UCF will be provided
  • Stalling, or excessively delaying a game or set, may result in a game or set penalty
    • Players are allowed to stall during the Rock and Fire transformations on the Pokémon Stadium (Dynamic) stage, but must interact at all other times
    • Freeze Glitch is banned
    • Wobbling—defined as a sequence of more than 3 pummels by the player-controlled Ice Climber between each of which the opponent is hit with any number of non-pummel hitboxes by the other Climber to lock the opposing character in hit stun—is banned
  • Warm-up periods and controller tests may not exceed 60 seconds on the in-game timer
  • Coaching is banned
  • Loading content onto consoles without authorization from tournament officials is banned

Stage List

Note: Stage list subject to change. Will be finalized prior to close of online registration.

Starter Stages

  • Battlefield
  • Dream Land 64
  • Fountain of Dreams
  • Pokémon Stadium (Static)
  • Yoshi’s Story

Counterpick Stages

  • Final Destination

Set Procedure

  • Prior to Game 1:
  1. Competitors select their characters for Game 1, either competitor may request a Double-Blind character selection
  2. Competitors play a best-of-1 in Rock-Paper-Scissors (RPS), the winner of RPS will choose either to stage strike first or to select port first, the option not selected by the winner of RPS is then given to the other player
  3. Competitors select their ports for the set
  4. Competitors take turns removing stages from the list of 5 starter stages (see above) in a P1-P2-P2-P1 order, the stage that remains is the stage for Game 1
  • Between Games in the Set:
  1. [Best of 3 Sets only] Winner of prior game bans 1 stage from the full list of legal stages including both starters and counter picks, the ban is effective for the next game only and does not persist throughout the set
  2. Loser of the prior game selects the stage for the next game from the remaining unbanned stages, they cannot select a stage they won on earlier in the set (DSR)
  3. Winner of the prior game selects a character for the next game, they are allowed to switch characters
  4. Loser of the prior game selects a character for the next game, they are allowed to switch characters

In-Game Settings

  • Game Version: NTSC 1.02
  • Stocks: 4
  • Time: 8 minutes
  • Handicap: Off
  • Damage Ratio: 1.0
  • Items: Off
  • Pause: Off
Super Smash Bros. Melee (under 16)

Wii | Bring Your Own Controller

  • Singles tournament (1v1)
  • Double Elimination
  • 4 stock, 8 minutes
  • 2/3 Games per Set
  • 3/5 Games per Set starting in Top 32 of the tournament
  • Winner of prior game is allowed 1 Stage Ban prior to counter-picking in Best of 3 sets only
  • DSR applies (players may not counterpick to a stage they won on earlier in the set)
  • Mutual Agreement is not permitted. Players may not agree to play on a stage that would otherwise violate the existing stage rules. A player who repeatedly attempts to coerce their opponent into such an agreement may be penalized with a game or set loss, depending on the severity and frequency of the infraction.
  • If a game ends in a time over, the game’s winner is determined by the following criteria, in order:
    • Player with more stocks remaining
    • Player with less percent damage
    • New game on same stage with 1 stock and 2-minute timer
  • In-game Sudden Death mode is ignored in all cases
  • All controllers permitted so long as they do not contain macro or turbo functions that are not present in stock GameCube controllers
  • Wired Gamecube controllers are recommended as the preferred input device. Box styled controllers are permitted provided they are updated to the latest firmware of their manufacturer.
    • Turbo functions, macros, and hardware modifications (other than case modifications, such as notches and cosmetic changes) are banned
    • Snapback modifications and PODE fixes are allowed
    • Tournament organizers have the right to inspect any controller at any time and determine its legality
    • A controller fix functionally identical to UCF will be provided
  • Stalling, or excessively delaying a game or set, may result in a game or set penalty
    • Players are allowed to stall during the Rock and Fire transformations on the Pokémon Stadium (Dynamic) stage, but must interact at all other times
    • Freeze Glitch is banned
    • Wobbling—defined as a sequence of more than 3 pummels by the player-controlled Ice Climber between each of which the opponent is hit with any number of non-pummel hitboxes by the other Climber to lock the opposing character in hitstun—is banned
  • Warm-up periods and controller tests may not exceed 60 seconds on the in-game timer
  • Coaching is banned
  • Loading content onto consoles without authorization from tournament officials is banned

Stage List

Note: Stage list subject to change. Will be finalized prior to close of online registration.

Starter Stages

  • Battlefield
  • Dream Land 64
  • Fountain of Dreams
  • Pokémon Stadium (Static)
  • Yoshi’s Story

Counterpick Stages

  • Final Destination

Set Procedure

  • Prior to Game 1:
  1. Competitors select their characters for Game 1, either competitor may request a Double-Blind character selection
  2. Competitors play a best-of-1 in Rock-Paper-Scissors (RPS), the winner of RPS will choose either to stage strike first or to select port first, the option not selected by the winner of RPS is then given to the other player
  3. Competitors select their ports for the set
  4. Competitors take turns removing stages from the list of 5 starter stages (see above) in a P1-P2-P2-P1 order, the stage that remains is the stage for Game 1
  • Between Games in the Set:
  1. [Best of 3 Sets only] Winner of prior game bans 1 stage from the full list of legal stages including both starters and counterpicks, the ban is effective for the next game only and does not persist throughout the set
  2. Loser of the prior game selects the stage for the next game from the remaining unbanned stages, they cannot select a stage they won on earlier in the set (DSR)
  3. Winner of the prior game selects a character for the next game, they are allowed to switch characters
  4. Loser of the prior game selects a character for the next game, they are allowed to switch characters

In-Game Settings

  • Game Version: NTSC 1.02
  • Stocks: 4
  • Time: 8 minutes
  • Handicap: Off
  • Damage Ratio: 1.0
  • Items: Off
  • Pause: Off