Rainbow Six Siege

  1. Player Eligibility

All players participating in the Rainbow Six Siege competition must have a valid UPlay account (You need to own the game).

  • You must have an active UPlay account  in good standing. (No Bans)

  • If you do not not meet these requirements, you will be deemed ineligible.


  1. Roster

Teams must be made up of 5 members. Substitutes are not allowed.


  1.  Rainbow Six Siege Rules

    1. Playlist Settings

  • Playlist Type: Normal Mode

  • Server Type: Dedicated Server

  • Voice Chat: Team Only

  • Time of the Day: Day

  • HUD Settings: Pro League

    1. Match Settings

  • Number of Bans: 4

  • Ban Timer: 20

  • Number of Rounds: 12

  • Attacker/Defender Role swap: 6

  • Overtime Rounds: 3

  • Overtime Score Difference: 2

  • Overtime Role Change: 1

  • Objective Rotation Parameter: 2

  • Objective Type Rotation: Rounds Played

  • Attacker Unique Spawn: On

  • Pick Phase Timer: 15

  • 6TH Pick Phase: On

  • 6TH Pick Phase Timer: 15

  • Reveal Phase Timer: 5

  • Damage Handicap: 100

  • Friendly Fire Damage: 100

  • Reverse Friendly Fire: Off

  • Injured: 20

  • Sprint: On

  • Lean: On

  • Death Replay: Off

    1. Game Mode: BOMB

  • Plant Duration: 7

  • Defuse Duration: 7

  • Fuse Time: 45

  • Defuse Carrier Selection: On

  • Preparation Phase Duration: 45

  • Action Phase Duration: 180

    1. Game Mode: BOMB

  • Bank

  • Border

  • Club House

  • Coastline

  • Consulate

  • Kafe Dostoyevsky

  • Villa

    1. General Rules

  • Teams must designate a captain who is responsible for communicating with Tournament Admins.

  • Scores must be reported to the admins as soon as the match finishes

  • Screenshots from each round are required in case of dispute

  • If teams fail to be ready to play within 10 minutes of admin’s request their match may be forfeited. Multiple occurrences will result in the team being dropped from the tournament.

  • Teams failing to communicate with tournament admins may have matches forfeited or be dropped from the tournament.

  • Pauses are only available to teams in extreme circumstances, such as technical or network issues. Tournament Admins should be notified of reasons for the pause and will determine the proper actions forward to resolve paused matches

  • Tournament Admins will allow a maximum of 10 minutes of pause time and 3 pauses per Map. Teams must resolve the issue within that time. Failure to resolve the issue will result in the continuation of the map as normal.

  • Depending on the level of dishonorable conduct the offending team may receive a warning or be dropped from the tournament.

  • The Tournament Admins have final say in dealing with bad behavior. They have the final say and there is no appeal process.

  • Reporting any issues with behavior must be brought to the Tournament Admins not the offending players.